Map Name: Hard Water
Dimensions:  10 X 7
Creator:  Sage_Z,  qonman@bellsouth.net
AI Profile:  McnTerra AI strategy (Created by Sage_Z)
Best Play mode:  Unmapped, True line of sight, 
Best Difficulty:  Hard (Very fun battle I think!)
Output:  Wind(17+), Metal(2+), Solar(20+), Moho Metal(??+), Fusion(1050+)
Fixed Starts Positions:  Westside (left) = Odds,  Eastside (Rigt) = Evens
Mission:  DESTROY ALL ENEMY UNITS AT ALL COSTS!

General Intelligence:
Welcome to Hard Water, both a novices and veteran commanderss dream!  This is a true metal region that will put your skills to the test, commander.  Our scouts report that the waters of this level are corrosive so lets not take a 'refreshing' dip and scratch our shiny, newly-polished armor.

Began constructing a base as quickly as possible here, since few of the scouting parties actually returned to tale the tale.  Enemy units will be on your back soon enough, so have a hefty 'welcoming committee' ready for them.

It is about time.  Construciton units will get the respect they deserve here.  Long range and anti-air defensive emplacements will probably be the best key to victory.  We will let you decide the best COA when utilizing you construciton units.  We recommend hover and aircraft.  Construction jets will be your main key to building up strategic defenses on the towering walls--ground units are not capable of reaching the summits without help.  Construction hovercraft may be needed to reclaim bits and pieces of metal in the waters, where unlucky, unprotected units went for a swim.  They possibly will serve as backup repair units for hovercraft attack parties as well.


When playing a simulation (Skirmish AI) game, we recommend you play the game Unmapped and with True Line of sight to sharpen your senses and skills for true warfare.  'Hard Water' simulations utilize the new 'McnTerra' AI, coded by Sage_Z.  It should push you too the limits if you allow such a thing, but, you may be able to stop it from time to time with a simple rush.  That is unlikely if you play at 1000 metal and 1000 energy like we recommend.  We know this will give the powerful 'McnTerra' AI an unfair advantage, but this will also allow you to sharpen your skills even further, even if it requires you being horribly defeated by the Skirmish AI.

Well, commander, it is time to get started.  Hopefully, you will be able to crush your enemy under your superior heel on 'Hard Water'.

When you fight, do not forgot the words of the supreme commander:
"Targetting facilities and radar jammers are commanders's best friend!"
